Post by Dread Gnat on Aug 22, 2012 20:18:57 GMT -5
Common Opinions: (Drifter)
Ad Decimum
~Exiled Noble: "They are the world's joke. Back when I attended court, there was not one that I visited that did not find the 'decimals' laughable."
~Refuge: "They're nice people who want to do nice things. Sure they're clumsy and a bit awkward... That doesn't make them bad."
~Mercenary: "Its a city filled with mages... I'll never trust them and their ensorcelled ways. We couldn't be more opposite."
~Heretic: "Their city values magic and knowledge, even darker practitioners are welcome."
~Merchant: "Its a great place to buy spell scrolls. They're awful at negotiation which is great for us."
~Bandits: "Haha! Yes, I love visiting that citystate. I swear, stealing from a decimal is almost too easy."
~Tzgnai: "They are a clumsy and childish people. They have knowledge, but don't know what to do with it."
Amalgamation
~Exiled Noble: "Its a dangerous place. The nobility and church is always at odds with one another."
~Refuge: "Its a massive nation that is constantly involved with many wars. There are a lot of displaced people like myself because of them."
~Mercenary: "Its a great place to live. Keep out of politics and religion and you're good to go. Lots of work there."
~Heretic: "Stay as far from there as you can. Their inquisitors are relentless."
~Merchant: "Its like most places. Plenty of people to sell to, just too bad that most of them are poor."
~Bandits: "The amalgamation is home to a lot of my brethren. Once you ain't got nothin. Might as well steal."
~Tzgnai: "Our homeland was once in their nation. Now we have no home, and haven't for generations. Now we wander."
Celestial
~Exiled Noble: "Yes, they are said to be very pretty things... Except they're all but extinct."
~Refuge: "They say that the Celestials help our sort. Help the weak. I like that."
~Mercenary: "Does it pay in gold? Didn't think so."
~Heretic: "They are monsters who kill for fun. Beware!"
~Merchant: "Would love to get my hands on some celestial blood. Or a heart!"
~Bandits: "Eh... best not to anger things that are more powerful than you. Never seen one, but if I did. I'd run."
~Tzgnai: "They say that they are creatures of light. I think that light is useful...but not when it is time to sleep."
Celestine Empire
~Exiled Noble: "The Celestine Empire is a beautiful place. Unfortunately it places far too great of an emphasis on 'protecting the weak.' The weak exist to SERVE, not the other way around."
~Refuge: "People speak of the celestine empire often with reverence. Many of the citystates would not exist today if it wasn't for them."
~Mercenary: "Heh. You can make some good coin fighting barbarians for them, but I wouldnt call it the most ideal place for one such as myself."
~Heretic: "The Celestine Empire is a dangerous place for one such as myself. The 'goodly' are often the hardest to bribe."
~Merchant: "It is a vast empire and has some very generous people. Even the peasantry are better off than in other regions, but still... its no Dace."
~Bandits: "Well.... Its a place like any other. Of course there are bandits! Fewer mind you, but they're still there!"
~Tzgnai: "Its a safe place to travel, though people tend to confuse us for bandits, and they are very vigilant against banditry."
Cestral
~Exiled Noble: "In Cestral, nobles are more like... wealthy and well mannered peasants. Sure they have some money, but comparatively, that isn't saying much."
~Refuge: "Cestral is no safe place to live in. Towns along the coast constantly get destroyed by the Vicaul who raid every spring."
~Mercenary: "I wouldn't take the job even if they had the money to pay me. Never join the losing side."
~Heretic: "Surprisingly there are few of my kind in cestral. Not sure why though, there are wide open spaces, and the magic is deep there."
~Merchant: "Cestral specializes in fish.... Yum.... Seriously though, many of the trade contracts with Dace grant exclusive rights which prevent trade with Cestral."
~Bandits: "Well... Sure there are bandits, but no ones got anything worth steal'in anyway... so... Why bother? At least why bother most folks?"
~Tzgnai: "There are few of us in Cestral. The sea is not our ally. They do say that the spirits are strong there. I wonder if the people know it?"
Coatl
~Exiled Noble: "The Coatl are savages who lay with their horses. Some say that they are born of horse blood."
~Refuge: "They burn towns and kill with no remorse. They are monsters!"
~Mercenary: "Fighting Coatl can be great fun, but they're clever. Don't underestimate them and think that they are mindless. There was a time when they ruled all things."
~Heretic: "The coatl were once masters of the forbidden magics, now they remember only a fraction of what they once knew."
~Merchant: "Go ahead and try to trade with them. You might succeed... Or you might die."
~Bandits: "Eh..... No... No, I think I'd rather stay over here."
~Tzgnai: "Long ago we lost our home. Some say it was to the Amalgamation. Others say it was to the Coatl. Perhaps it was a combination of the two?"
Cole
~Exiled Noble: "Cole is a place of wonder, where a man like me could build a fortune."
~Refuge: "They don't look kindly on us there. They have enough lower class to begin with. They rarely want to take on any more."
~Mercenary: "There's work to be had, that is of course, if you don't mind spending all of you time on a ship."
~Heretic: "It is best to be cautious there. Bounty hunters also frequent that place."
~Merchant: "Cole is the 2nd finest port city in all of the world! Just bring a guard or three."
~Bandits: "I got my education in Cole. There you'll meet some of the finest scum in all of the world."
~Tzgnai: "Those who leave the caravan often find themselves in Cole."
Dace
~Exiled Noble: "Its a wealthy place. That's for sure... They might not seem it, but they can be as cut-throat as anyone else out there."
~Refuge: "They never allow foreigners to stay long."
~Mercenary: "Heh. Easy money. Easy work. Dacians get mercenaries in abundance knowing that only a fool would challenge their caravans."
~Heretic: "They care nothing for religion there. Perhaps that is good? But it also means that they are a people without faith."
~Merchant: "Dace is trade. It is that simple."
~Bandits: "One good Dacian raid could set you and your boys up for life. You just need to wait for an opportunity."
~Tzgnai: "I know little of these people."
Demon
~Exiled Noble: "They're as deadly as a paramour with poison."
~Refuge: "They are the stuff of nightmares..."
~Mercenary: "If it weren't for them, I'd have a lot less business."
~Heretic: "They are the gods who walk among us."
~Merchant: "Even demons have a price. If you learn to speak the language of greed, there will never be any confusion."
~Bandits: "Demons are fearful, but they're also rare to ever actually see. I have a demon mask of my own that I like to wear."
~Tzgnai: "Demons know rage. We too know these things."
Draconic
~Exiled Noble: "What I wouldn't give for a dragon's head."
~Refuge: "I've only heard about them in legend"
~Mercenary: "They say that it used to take an army to bring one down. I'd love a chance to try."
~Heretic: "The blood of dragons holds power enough for many rituals."
~Merchant: "Artifacts that old can be priceless to the right collector."
~Bandits: "Wut?"
~Tzgnai: "It is said that the dragons once lorded over us from the skies. Hubris can make even the mightiest fall."
Elves
~Exiled Noble: "They were killed long ago in the great purges."
~Refuge: "Like us, they were forced to flee."
~Mercenary: "When people are afraid, we get paid."
~Heretic: "We know little of these people, but their mastery of the occult is well known."
~Merchant: "Elven artifacts are the easiest to sell."
~Bandits: "If you kill and elf, you can collect a reward, but if you take them alive... Well... Dacians pay well for their trophies."
~Tzgnai: "We've been called elves before, but those forced from their homes have vengeance in their hearts."
Fae
~Exiled Noble: "Fairy tales are simply that."
~Refuge: "They bring luck to the weary traveler."
~Mercenary: "I prefer strategy to luck."
~Heretic: "They hear the secret whispers and see what cannot be seen."
~Merchant: "Fae can take any form. Who is to say that my merchandise isn't what I say it is?"
~Bandits: "Ever get lost in the forest? Fae like to lure and mislead."
~Tzgnai: "The fae folk are chaos and order, peace and conflict. They are the ever changing heart."
Gael
~Exiled Noble: "These unwashed barbarians will kill you if given the chance. Never go into their forest."
~Refuge: "They're the thugs of the forest, only respecting who they can push around."
~Mercenary: "Fighting against the Gael has been a staple of our work for years. They're strong, but often don't think things through."
~Heretic: "No one will chase you within their forest. Its a good place to hide but be careful not to linger for too long."
~Merchant: "They don't respect coin in the same way civilized societies do. Trade with them is mostly just barter."
~Bandits: "I love dressing like a Gael before robbing a wagon. The guard take it for granted that such things happen and never investigate for long."
~Tzgnai: "The Gael have old wisdom that most ignore. They know of the old magic and sacred places. They are wiser than most."
Drir
~Exiled Noble: "Gha! Casters of evil magics one and all! If they can get their hands on you, you can bet that you'll fast become soup."
~Refuge: "The Drir care about one thing... Sacrificing you to their dark gods."
~Mercenary: "Avoid taking contracts against the Drir. They have magics that will curse you for all of time!"
~Heretic: "The Drir were made by people like me. Long ago Heretics fled the expanse and settled on those isles. They have my sympathy and respect."
~Merchant: "Never sail close to the Drir isles lest your ship be pulled under."
~Bandits: "Drir are exotic killers, mages too! Just don't expect to ever partner with one. They can't be trusted!"
~Tzgnai: "The Drir have suffered as much as we have, some might say more. The inquisition brought many pains, and they too were cast out from their homes."
Mandala
~Exiled Noble: "An eloquent people, and an enlightened society. They are a people who understand etiquette."
~Refuge: "You can sometimes find work in their fishing villages but they're always weary of outsiders."
~Mercenary: "Mandalans don't like dealing with outsiders, but the pay is good if you can find work."
~Heretic: "Mandalans can find a use for any skill... no matter how exotic."
~Merchant: "It often goes unnoticed, but Mandala is prosperous because of its strong trade."
~Bandits: "Mandalans are wealthy, but they have little tolerance for banditry. If you go there, make sure you don't get caught."
~Tzgnai: "Mandalans dislike all outsiders, and distrust us more than most."
Nadine Empire
~Exiled Noble: "The Nadine Empire is as ruthless in politics as it is in battle."
~Refuge: "The Empire is not safe for the weak."
~Mercenary: "Ha! Work is plentiful, but there is also danger around every corner. Expect to have to do your job."
~Heretic: "The Nadine Empire doesn't see us as Heretics... They see us as having a needed skill."
~Merchant: "Murder isn't illegal, so you need to be careful with whom you do business."
~Bandits: "While thievery isn't illegal, bounty hunters don't mess around, and everyone is armed. There are softer targets out there."
~Tzgnai: "There are worse places in the world. Stick with your family and you'll survive."
Saek
~Exiled Noble: "I don't know much about them."
~Refuge: "From what I hear, they're travelers, forced to be on the move, much like us."
~Mercenary: "The Saek sometimes make it to the expanse, when they do, they often become assassins or mercenaries. They're good at what they do."
~Heretic: "I hear that some use demonic means to fight a demonic threat."
~Merchant: "The Saek are as poor as they come, without even the basic understanding of money."
~Bandits: "If a Saek makes it to the expanse, they dont understand law, only what they can and can't do. They make excellent bandits."
~Tzgnai: "They have no home, and must be ever vigilant to evade those who haunt them. They have been through much."
Castle Thorn
~Exiled Noble: "They are a fortress of vulgar knights who have no respect for nobility."
~Refuge: "If you're willing to fight, it is a place that can become your new home."
~Mercenary: "They don't have the money to hire mercenaries, but if you feel like doing charity, that's the place to hone your craft."
~Heretic: "If they find you, they'll kill you or put you on the front lines."
~Merchant: "Castle Thorn only survives through the generosity of other nations. The city itself is poor."
~Bandits: "Bad place to be in my opinion. Everyone's armed, skilled, and dead broke."
~Tzgnai: "Given our past, it is not a welcome place for us."
Vicaul
~Exiled Noble: "They aren't part of the rules of society for a reason. Each warlord thinks himself a king."
~Refuge: "Best run when you hear the war horn. They'll make a slave of you if they can."
~Mercenary: "The Vicaul use fear as a weapon. Those are the best jobs; when you're paid to sit there on the off chance that the vicaul knock on someone's door."
~Heretic: "The Vicaul are superstitious to a fault. If you threaten to curse them, it might just save your life."
~Merchant: "The Vicaul maintain their way of live through robbery. They are little more than pirates who also go on land."
~Bandits: "They take banditry to a whole new level. They're also the reason why guardsmen are always on such high alert."
~Tzgnai: "They are free spirited and take whatever they must to survive. In some ways we are similar, yet we try to avoid causing harm."
Ad Decimum
~Exiled Noble: "They are the world's joke. Back when I attended court, there was not one that I visited that did not find the 'decimals' laughable."
~Refuge: "They're nice people who want to do nice things. Sure they're clumsy and a bit awkward... That doesn't make them bad."
~Mercenary: "Its a city filled with mages... I'll never trust them and their ensorcelled ways. We couldn't be more opposite."
~Heretic: "Their city values magic and knowledge, even darker practitioners are welcome."
~Merchant: "Its a great place to buy spell scrolls. They're awful at negotiation which is great for us."
~Bandits: "Haha! Yes, I love visiting that citystate. I swear, stealing from a decimal is almost too easy."
~Tzgnai: "They are a clumsy and childish people. They have knowledge, but don't know what to do with it."
Amalgamation
~Exiled Noble: "Its a dangerous place. The nobility and church is always at odds with one another."
~Refuge: "Its a massive nation that is constantly involved with many wars. There are a lot of displaced people like myself because of them."
~Mercenary: "Its a great place to live. Keep out of politics and religion and you're good to go. Lots of work there."
~Heretic: "Stay as far from there as you can. Their inquisitors are relentless."
~Merchant: "Its like most places. Plenty of people to sell to, just too bad that most of them are poor."
~Bandits: "The amalgamation is home to a lot of my brethren. Once you ain't got nothin. Might as well steal."
~Tzgnai: "Our homeland was once in their nation. Now we have no home, and haven't for generations. Now we wander."
Celestial
~Exiled Noble: "Yes, they are said to be very pretty things... Except they're all but extinct."
~Refuge: "They say that the Celestials help our sort. Help the weak. I like that."
~Mercenary: "Does it pay in gold? Didn't think so."
~Heretic: "They are monsters who kill for fun. Beware!"
~Merchant: "Would love to get my hands on some celestial blood. Or a heart!"
~Bandits: "Eh... best not to anger things that are more powerful than you. Never seen one, but if I did. I'd run."
~Tzgnai: "They say that they are creatures of light. I think that light is useful...but not when it is time to sleep."
Celestine Empire
~Exiled Noble: "The Celestine Empire is a beautiful place. Unfortunately it places far too great of an emphasis on 'protecting the weak.' The weak exist to SERVE, not the other way around."
~Refuge: "People speak of the celestine empire often with reverence. Many of the citystates would not exist today if it wasn't for them."
~Mercenary: "Heh. You can make some good coin fighting barbarians for them, but I wouldnt call it the most ideal place for one such as myself."
~Heretic: "The Celestine Empire is a dangerous place for one such as myself. The 'goodly' are often the hardest to bribe."
~Merchant: "It is a vast empire and has some very generous people. Even the peasantry are better off than in other regions, but still... its no Dace."
~Bandits: "Well.... Its a place like any other. Of course there are bandits! Fewer mind you, but they're still there!"
~Tzgnai: "Its a safe place to travel, though people tend to confuse us for bandits, and they are very vigilant against banditry."
Cestral
~Exiled Noble: "In Cestral, nobles are more like... wealthy and well mannered peasants. Sure they have some money, but comparatively, that isn't saying much."
~Refuge: "Cestral is no safe place to live in. Towns along the coast constantly get destroyed by the Vicaul who raid every spring."
~Mercenary: "I wouldn't take the job even if they had the money to pay me. Never join the losing side."
~Heretic: "Surprisingly there are few of my kind in cestral. Not sure why though, there are wide open spaces, and the magic is deep there."
~Merchant: "Cestral specializes in fish.... Yum.... Seriously though, many of the trade contracts with Dace grant exclusive rights which prevent trade with Cestral."
~Bandits: "Well... Sure there are bandits, but no ones got anything worth steal'in anyway... so... Why bother? At least why bother most folks?"
~Tzgnai: "There are few of us in Cestral. The sea is not our ally. They do say that the spirits are strong there. I wonder if the people know it?"
Coatl
~Exiled Noble: "The Coatl are savages who lay with their horses. Some say that they are born of horse blood."
~Refuge: "They burn towns and kill with no remorse. They are monsters!"
~Mercenary: "Fighting Coatl can be great fun, but they're clever. Don't underestimate them and think that they are mindless. There was a time when they ruled all things."
~Heretic: "The coatl were once masters of the forbidden magics, now they remember only a fraction of what they once knew."
~Merchant: "Go ahead and try to trade with them. You might succeed... Or you might die."
~Bandits: "Eh..... No... No, I think I'd rather stay over here."
~Tzgnai: "Long ago we lost our home. Some say it was to the Amalgamation. Others say it was to the Coatl. Perhaps it was a combination of the two?"
Cole
~Exiled Noble: "Cole is a place of wonder, where a man like me could build a fortune."
~Refuge: "They don't look kindly on us there. They have enough lower class to begin with. They rarely want to take on any more."
~Mercenary: "There's work to be had, that is of course, if you don't mind spending all of you time on a ship."
~Heretic: "It is best to be cautious there. Bounty hunters also frequent that place."
~Merchant: "Cole is the 2nd finest port city in all of the world! Just bring a guard or three."
~Bandits: "I got my education in Cole. There you'll meet some of the finest scum in all of the world."
~Tzgnai: "Those who leave the caravan often find themselves in Cole."
Dace
~Exiled Noble: "Its a wealthy place. That's for sure... They might not seem it, but they can be as cut-throat as anyone else out there."
~Refuge: "They never allow foreigners to stay long."
~Mercenary: "Heh. Easy money. Easy work. Dacians get mercenaries in abundance knowing that only a fool would challenge their caravans."
~Heretic: "They care nothing for religion there. Perhaps that is good? But it also means that they are a people without faith."
~Merchant: "Dace is trade. It is that simple."
~Bandits: "One good Dacian raid could set you and your boys up for life. You just need to wait for an opportunity."
~Tzgnai: "I know little of these people."
Demon
~Exiled Noble: "They're as deadly as a paramour with poison."
~Refuge: "They are the stuff of nightmares..."
~Mercenary: "If it weren't for them, I'd have a lot less business."
~Heretic: "They are the gods who walk among us."
~Merchant: "Even demons have a price. If you learn to speak the language of greed, there will never be any confusion."
~Bandits: "Demons are fearful, but they're also rare to ever actually see. I have a demon mask of my own that I like to wear."
~Tzgnai: "Demons know rage. We too know these things."
Draconic
~Exiled Noble: "What I wouldn't give for a dragon's head."
~Refuge: "I've only heard about them in legend"
~Mercenary: "They say that it used to take an army to bring one down. I'd love a chance to try."
~Heretic: "The blood of dragons holds power enough for many rituals."
~Merchant: "Artifacts that old can be priceless to the right collector."
~Bandits: "Wut?"
~Tzgnai: "It is said that the dragons once lorded over us from the skies. Hubris can make even the mightiest fall."
Elves
~Exiled Noble: "They were killed long ago in the great purges."
~Refuge: "Like us, they were forced to flee."
~Mercenary: "When people are afraid, we get paid."
~Heretic: "We know little of these people, but their mastery of the occult is well known."
~Merchant: "Elven artifacts are the easiest to sell."
~Bandits: "If you kill and elf, you can collect a reward, but if you take them alive... Well... Dacians pay well for their trophies."
~Tzgnai: "We've been called elves before, but those forced from their homes have vengeance in their hearts."
Fae
~Exiled Noble: "Fairy tales are simply that."
~Refuge: "They bring luck to the weary traveler."
~Mercenary: "I prefer strategy to luck."
~Heretic: "They hear the secret whispers and see what cannot be seen."
~Merchant: "Fae can take any form. Who is to say that my merchandise isn't what I say it is?"
~Bandits: "Ever get lost in the forest? Fae like to lure and mislead."
~Tzgnai: "The fae folk are chaos and order, peace and conflict. They are the ever changing heart."
Gael
~Exiled Noble: "These unwashed barbarians will kill you if given the chance. Never go into their forest."
~Refuge: "They're the thugs of the forest, only respecting who they can push around."
~Mercenary: "Fighting against the Gael has been a staple of our work for years. They're strong, but often don't think things through."
~Heretic: "No one will chase you within their forest. Its a good place to hide but be careful not to linger for too long."
~Merchant: "They don't respect coin in the same way civilized societies do. Trade with them is mostly just barter."
~Bandits: "I love dressing like a Gael before robbing a wagon. The guard take it for granted that such things happen and never investigate for long."
~Tzgnai: "The Gael have old wisdom that most ignore. They know of the old magic and sacred places. They are wiser than most."
Drir
~Exiled Noble: "Gha! Casters of evil magics one and all! If they can get their hands on you, you can bet that you'll fast become soup."
~Refuge: "The Drir care about one thing... Sacrificing you to their dark gods."
~Mercenary: "Avoid taking contracts against the Drir. They have magics that will curse you for all of time!"
~Heretic: "The Drir were made by people like me. Long ago Heretics fled the expanse and settled on those isles. They have my sympathy and respect."
~Merchant: "Never sail close to the Drir isles lest your ship be pulled under."
~Bandits: "Drir are exotic killers, mages too! Just don't expect to ever partner with one. They can't be trusted!"
~Tzgnai: "The Drir have suffered as much as we have, some might say more. The inquisition brought many pains, and they too were cast out from their homes."
Mandala
~Exiled Noble: "An eloquent people, and an enlightened society. They are a people who understand etiquette."
~Refuge: "You can sometimes find work in their fishing villages but they're always weary of outsiders."
~Mercenary: "Mandalans don't like dealing with outsiders, but the pay is good if you can find work."
~Heretic: "Mandalans can find a use for any skill... no matter how exotic."
~Merchant: "It often goes unnoticed, but Mandala is prosperous because of its strong trade."
~Bandits: "Mandalans are wealthy, but they have little tolerance for banditry. If you go there, make sure you don't get caught."
~Tzgnai: "Mandalans dislike all outsiders, and distrust us more than most."
Nadine Empire
~Exiled Noble: "The Nadine Empire is as ruthless in politics as it is in battle."
~Refuge: "The Empire is not safe for the weak."
~Mercenary: "Ha! Work is plentiful, but there is also danger around every corner. Expect to have to do your job."
~Heretic: "The Nadine Empire doesn't see us as Heretics... They see us as having a needed skill."
~Merchant: "Murder isn't illegal, so you need to be careful with whom you do business."
~Bandits: "While thievery isn't illegal, bounty hunters don't mess around, and everyone is armed. There are softer targets out there."
~Tzgnai: "There are worse places in the world. Stick with your family and you'll survive."
Saek
~Exiled Noble: "I don't know much about them."
~Refuge: "From what I hear, they're travelers, forced to be on the move, much like us."
~Mercenary: "The Saek sometimes make it to the expanse, when they do, they often become assassins or mercenaries. They're good at what they do."
~Heretic: "I hear that some use demonic means to fight a demonic threat."
~Merchant: "The Saek are as poor as they come, without even the basic understanding of money."
~Bandits: "If a Saek makes it to the expanse, they dont understand law, only what they can and can't do. They make excellent bandits."
~Tzgnai: "They have no home, and must be ever vigilant to evade those who haunt them. They have been through much."
Castle Thorn
~Exiled Noble: "They are a fortress of vulgar knights who have no respect for nobility."
~Refuge: "If you're willing to fight, it is a place that can become your new home."
~Mercenary: "They don't have the money to hire mercenaries, but if you feel like doing charity, that's the place to hone your craft."
~Heretic: "If they find you, they'll kill you or put you on the front lines."
~Merchant: "Castle Thorn only survives through the generosity of other nations. The city itself is poor."
~Bandits: "Bad place to be in my opinion. Everyone's armed, skilled, and dead broke."
~Tzgnai: "Given our past, it is not a welcome place for us."
Vicaul
~Exiled Noble: "They aren't part of the rules of society for a reason. Each warlord thinks himself a king."
~Refuge: "Best run when you hear the war horn. They'll make a slave of you if they can."
~Mercenary: "The Vicaul use fear as a weapon. Those are the best jobs; when you're paid to sit there on the off chance that the vicaul knock on someone's door."
~Heretic: "The Vicaul are superstitious to a fault. If you threaten to curse them, it might just save your life."
~Merchant: "The Vicaul maintain their way of live through robbery. They are little more than pirates who also go on land."
~Bandits: "They take banditry to a whole new level. They're also the reason why guardsmen are always on such high alert."
~Tzgnai: "They are free spirited and take whatever they must to survive. In some ways we are similar, yet we try to avoid causing harm."